This was a fun update to get built! There is something deeply calming and peaceful about tending to the garden, making sure it's doing well and enjoying the beuaty. While we can't recreate the smells, feels, and positive energy that produces, we can give a healthy nod to it!
Introducing Update Green Thumb
Get your hands dirty (I know, we just went over this...), crack open that tool bin, dig out some seeds, and get to growing in the latest update! Launching with 5 initial crops, the Deep Kitchen expands with the Garden center! You'll be able to tend to a garden, expand your growing capabilities, level up skills, and ultimately harvest and enjoy (or sell) the fruits (and other edibles) of your labor!
Let's get to it!
Changes
- Shopping Center now covers ingredients, recipes, and prepared food
Additions
Deep Kitchen Garden Lab
Garden beds have been added, each contains six slots to plant a seed of your choice in. These will grow and mature / rot according to some basic gardenign principals. Basic care will ensure plants/crops last until ready. Crops can rot, and eventually die. Rotting crops can be recovered, dead crops can not.
- Added ability for players to manage garden beds
- Added option to expand number of garden beds
- Added Greenhouse upgrade module
- Added nutrients and soil upgrades (basic initial gardening items)
Crops
The following crops have been added. Players may purchase the following currently available seeds:
- Green Onions
- Neon Greens
- Blueberries
- Sugarcane
We have plans to eventually extend this to a lot more crop types and even automation in the future.
Crops generally grow within 3 time periods:
- Slow: A much longer cycle of days to harvest and re-harvest
- Standard: A standard rate of growth for healthy, maintained crops
- Fast: A quickened, unpenalized growth cycle for properly fed and well maintained crops
Nutrients, soil, and other factors will dictate this, but it's mostly up to the gardener.
Garden Items
Added the following items:
- Storage Pod: Store all your garden-related items here
- Green House: Protects plants from harsh seasonal effects
- Plant Monitor: Allows you to gain isnight into a crop's health
- Nutrients
- SimuGrow: Garden nutrient to promotes quicker growth
- Premium Soil: Garden nutrient that slows crop rot and speeds up recovery
- Stablizer: Garden nutrient to protect against crop rot
When in the Garden Lab, you'll be able to access your Storage Pod's inventory (if you have one). This allows you to store seeds, nutrients, and other related items there without cluttering your inventory.
Deep Kitchen Garden Center
- Garden Center will sell garden supplies and nutrients
- Added filtering for store browsing
Items
Changes
- Added Food Parser: Allows upgrading of single food items (blueberry, sugar cane) into their usable item - Pack of Blueberries, Sugar cube
- Removed Sugar Particulates
Careers
Changes
- Fixed a bug that prevented task locations from showing properly
- Fixed career task flow issues tied to job-specific task handling
- Fixed progression issues affecting some career paths
Mining
Changes
- Fixed CR generation behavior tied to controlled luxury tiles and sector operations
General
Bug Fixes
- Fixed silent bug that ignored
useson items across the game. Items now consume properly