March 3, 2026
E.C Exchange
Many changes to advance the push towards realism. These changes help introduce realism and better simulation of the actual market economy.
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Reformed Market Mechanics
- Replaced basic price formulas with a realistic "Price Discovery" model.
- City actiivty no longer shows which citizen bought how many shares of which stock.
- Large orders now face non-linear slippage and market noise to prevent bulk-buy exploits.
- Trade Cooldowns: Added a 15–30 minute cooldown after buying a stock before it can be sold again.
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News Articles
- Introduced more dynamic articles based on actual marke performance and mining contracts
- CEOS have limited range of branching when giving opinions on their company's performance
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My Portfolio
- Now shows historical information of transactions within each symbol's panel.
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UI Improvements:
- Added persistent searc bar to Exchange nav
- Improved company search bar, now auto-suggests potential company names
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Bug Fixes:
- Fixed missing company data in edge cases
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Skill-Gated Data: Players with the Financial Analyst skill now see full OHLC candles and volatility metrics; others see a basic daily line chart.
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Market Sentiment Update: Sentiment is now weighted toward real trade volume, along with news. Updates in near-real time with current conditions.
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GCC* Integration: Game-controlled citizens now engage in trading actively.
* GCC = Game Controlled Citizens / Estin City Controlled Citizens. Citizens that operate and behave autononously within the city with varying degrees of *approaches*.
Mining
- Added Storage Explorer
- Fixed Contract Bugs:
- ATIOS: Several bugs across various contracts preventing completion and progress
- Fixed bug that calculated sold ore incorrectly
- Improved UI of the Mining Operation
- Improved Automation Module stability and consistency
Factions
- Wars now send uh... invites? and notifications correctly to Faction leadership
- Wars now enable Battles between players, only affects Faction reputation.
- Does not opt in citizens to Battle Arena system
- Fixed expiration notifications of Faction Wars
City
- Added live social hub to city
- Added customizable map UI
- Corrected images for Public Market
- Corrected location categories
- New Maglev Raillines added:
- Deep Kitchen now connected
- The Agency now connected
- Added Inventory access
- Adjusted Sector access menu
My Pod
- Fixed broken Medical Bay in the Prime Pod
Inventory
- Inventory now accessible most places in the city and UI
- Redesigned inventory to be more intuitive and easier to use
- Fixed bug that allowed careful players to equip other player's loadouts
Bank
- Fixed bug with loan system being disabled after selecting predefined amount or custom amount
- Fixed rounding error with totals in bank
- Savings total now more secure (mouse over Savings Balance to see total)
University
- Fixed bug that broke the UI when expanding unvirsity courses.
- Improved UI and UIX
- Added course filtering to Entry and Career Path locations
My Sector
- Fixed bug preventing Factions from showing up correctly in the Factions tab
- New Factions now reported in the Activity tab
The Agency
- Added The Agency; Creative advertising for those with creative ideas!
- Adds ability for players to buy ad space for: Factions, Mining Operations, Trading, General Player
Friends
- Added ability to add friends
- Can now send items, trade requests to friends
UI
- When a citizen has less than 25% HP, UI now indicates low health better
- Improved readability (font size increases and UI feedback messages) across many areas
- Improved visibility of the global UI nav and notification bar
Skills
- Awareness:
- Better detectection of lesser visible areas of the game
- Better highlights lesser known information in the Maglev Racetrack
Company CEOS
- CEOS now have limited branching personalities types:
- Allows them to dictact certain news responses and market events.
- Allows them to drive contract constraints.