Changelog

Track our progress as we build Estin City.

Viewing

March 2026

1 update

March 3, 2026

E.C Exchange

Many changes to advance the push towards realism. These changes help introduce realism and better simulation of the actual market economy.

  • Reformed Market Mechanics

    • Replaced basic price formulas with a realistic "Price Discovery" model.
    • City actiivty no longer shows which citizen bought how many shares of which stock.
    • Large orders now face non-linear slippage and market noise to prevent bulk-buy exploits.
    • Trade Cooldowns: Added a 15–30 minute cooldown after buying a stock before it can be sold again.
  • News Articles

    • Introduced more dynamic articles based on actual marke performance and mining contracts
    • CEOS have limited range of branching when giving opinions on their company's performance
  • My Portfolio

    • Now shows historical information of transactions within each symbol's panel.
  • UI Improvements:

    • Added persistent searc bar to Exchange nav
    • Improved company search bar, now auto-suggests potential company names
  • Bug Fixes:

    • Fixed missing company data in edge cases
  • Skill-Gated Data: Players with the Financial Analyst skill now see full OHLC candles and volatility metrics; others see a basic daily line chart.

  • Market Sentiment Update: Sentiment is now weighted toward real trade volume, along with news. Updates in near-real time with current conditions.

  • GCC* Integration: Game-controlled citizens now engage in trading actively.

* GCC = Game Controlled Citizens / Estin City Controlled Citizens. Citizens that operate and behave autononously within the city with varying degrees of *approaches*.

Mining

  • Added Storage Explorer
  • Fixed Contract Bugs:
    • ATIOS: Several bugs across various contracts preventing completion and progress
  • Fixed bug that calculated sold ore incorrectly
  • Improved UI of the Mining Operation
  • Improved Automation Module stability and consistency

Factions

  • Wars now send uh... invites? and notifications correctly to Faction leadership
  • Wars now enable Battles between players, only affects Faction reputation.
    • Does not opt in citizens to Battle Arena system
  • Fixed expiration notifications of Faction Wars

City

  • Added live social hub to city
  • Added customizable map UI
  • Corrected images for Public Market
  • Corrected location categories
  • New Maglev Raillines added:
    • Deep Kitchen now connected
    • The Agency now connected
  • Added Inventory access
  • Adjusted Sector access menu

My Pod

  • Fixed broken Medical Bay in the Prime Pod

Inventory

  • Inventory now accessible most places in the city and UI
  • Redesigned inventory to be more intuitive and easier to use
  • Fixed bug that allowed careful players to equip other player's loadouts

Bank

  • Fixed bug with loan system being disabled after selecting predefined amount or custom amount
  • Fixed rounding error with totals in bank
  • Savings total now more secure (mouse over Savings Balance to see total)

University

  • Fixed bug that broke the UI when expanding unvirsity courses.
  • Improved UI and UIX
  • Added course filtering to Entry and Career Path locations

My Sector

  • Fixed bug preventing Factions from showing up correctly in the Factions tab
    • New Factions now reported in the Activity tab

The Agency

  • Added The Agency; Creative advertising for those with creative ideas!
    • Adds ability for players to buy ad space for: Factions, Mining Operations, Trading, General Player

Friends

  • Added ability to add friends
    • Can now send items, trade requests to friends

UI

  • When a citizen has less than 25% HP, UI now indicates low health better
  • Improved readability (font size increases and UI feedback messages) across many areas
  • Improved visibility of the global UI nav and notification bar

Skills

  • Awareness:
    • Better detectection of lesser visible areas of the game
    • Better highlights lesser known information in the Maglev Racetrack

Company CEOS

  • CEOS now have limited branching personalities types:
    • Allows them to dictact certain news responses and market events.
    • Allows them to drive contract constraints.