Extended Closed Beta - Summer '26
FE Adam
Founder

A couple things I thought before announcing the Fusion Effect closed beta to the world:
- No one would be interested, let alone sign up to get an invite.
- The invites wouldn't actually be used.
That's as far as I got.
1 Week Later

It's wild to see there is a small team of players, all tinkering, exploring, and actually playing it. I've been blown away by the private support the game has received from the testers. It's been energizing to see the reception; the game has more than feeble little roots. Players have already made huge and amazing suggestions. Many yet to be fully realized, while a few others have been introduced.
We've worked really hard to document every suggestion, complaint, bug, and issue. Between bug trackign software, Discord, and ingame reports, we've conquered hundreds of tiny bugs, pushing up nearly 400 different fixes and changes this previous week!
The game is a little more than a passion project for me. It was always going to become something larger in my day-to-day, eventually. I think that time has arrived in a different way, regardless. Developing this game further is now a major focus of day.
What's Next?
I said closed beta would be done and over with inside two weeks. Three if things were bad.
I'll be honest. Things aren't ideal. And that's something we have to conquer in bigger and better ways before the game can be released into the general public. Various areas of the game must be developed and polished with more time, which is what this announcement is.
The game does not launch in March.
If I'm realistic with myself and others, I have a full time job that requires my attention first. It pays the bills and the game's bills. I also have a personal life that has many priorities over the game, and at times, my career. Development takes time. Refinement takes time. I knew all this, I know all this. But I wasn't ready to admit I didn't think this through very well.
Lots of art is still missing. Lots of story and lore. Many skills aren't implemented and the ones that are, have only surface level effects on the game. The faction system needs major work to be more engaging, as do the Maglev racing systems and various other parts of the game.
We're going to deliver a game that much more stable and developed. We now know what that looks like after initial play testing.
So, When is Launch?
Summer 2026
I'm giving myself a long, comfy runway to get all the planned features and player suggesetions fully implemented. Next month I will be introducing an invite system so current players can invite anyone else who might be interested to play/test.
In the meantime, if you know someone who would like to join the closed beta community, you can shoot me or the community manager a message on Discord and we will get you a code!
Can we get an actual date?
Not yet. No. Sorry.
Such a Long Delay
Yeah, but at least then I can introduce a really cool Christmas/Winter theme immediately after launch. I've been imagining something really fun and cozy in my head for years. It'll be worth it for that alone!
In all seriousness - by that time, all systems will have had time to, as the youth say, cook. And the play will be much more fluid and stable.
RSS Feed and Changlogs
We will be moving the internal Discord updates to the Changelog, that way it'll remain official so the public can see the development and progress. These will be frequent and we'll open up RSS feed for those interested.
A Final Thank You
Close beta players that have read this far, thanks a lot, you're the best! It means the world to me and I wish I could shake everyone's hand individually and have a nice dinner with you all.
As even more of a thank you, you get to keep whatever you have obtained during closed beta into real game play. You've earned it. <3
- Adam